![]() The Callisto Protocol does some things that Dead Space couldn’t, and it’s clearly a bigger game in a more complex world. I had the luxury of playing the Callisto Protocol preview just a week after trying out Motive Studio’s Dead Space remake, so the similarities stung sharply - but so did the differences. One early level even has a vignette with the phrase, "shoot the tentacles" scrawled across the wall in blood, riffing on the classic Dead Space blood tag that read, "cut off their limbs." And there are plenty of similarities to go around: Callisto stars a lone space dude fighting through rooms of mutated humans headshots are less effective than shooting extremities and tentacles there’s no UI and the protagonist’s health is displayed on the back of his neck stomping enemies is the best way to ensure they’re dead there’s a gravity gun that functions like a kinesis ability and the death screens are particularly gruesome. However, once the weirdness wore off, playing The Callisto Protocol just felt good.Ĭallisto is the first game out of Striking Distance Studios, a team led by Dead Space co-creator Glen Schofield - so yeah, all the references are coming straight from the source. Playing The Callisto Protocol, I found myself trapped in a world between old and new. While playing a preview of The Callisto Protocol on PlayStation 5, I was reminded of that scene from Wayne’s World where the boys are looking down on a film set that looks like Wayne’s basement, but it’s not actually Wayne’s basement, and Garth says, "Isn’t that weird?" They all agree it is. Its mechanics, environments and monsters are deeply familiar, unapologetically feeding off the immersive sci-fi horror concepts of Dead Space. The Callisto Protocol is a new game from a studio with zero releases to its name, but playing it feels like coming home. ![]()
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